Join our Creatives Dream Team
Voodoo is one of the world's leading mobile game publishers.
7 billion downloads, 150M+ monthly active users. We're looking for the best creative minds to join our in-house production team. No lengthy process. Just send us a video that performs.





















How to join the team
Indie builders, emerging talent, and solo creators. Join a team that produces ad creatives watched by hundreds of millions of people worldwide.
Send your creative
No CV, no lengthy interviews. Your video is your application.
Video review
Your work is evaluated in less than 72h.
Meet the team
2 meetings until the job offer
Join us
On-site or remote + competitive package
How to apply?
Follow the steps and hit the button below.
STEP 1
Pick your game
Choose one of the four games below to create your ad for. We'll evaluate your video against our live performance benchmarks, no templates, no rules. Just make something that converts.

Marble Sort
A hypnotic ball-sorting puzzle where the satisfaction of the mechanic is the hook.

Mob Control
A crowd-multiplier shooter where the explosive scale of every level makes it impossible to put down.

Paper.io 2
A multiplayer territory game with hundreds of millions of downloads and a loop anyone understands in two seconds.

Castle Clashers
A chaotic castle brawler where the visual mayhem sells itself, if you know how to frame it.
STEP 2
Create your video
We give you minimal constraints on purpose. We want to see your real creative voice, not a templated execution.
Format
9:16 vertical, 15-30 seconds
On clear CTA
Download, install, or play
Platform safe
No copyrighted audio, no misleading claims
Everything else is yours
Concept, edit, hook, pacing. Surprise us.
STEP 3
Submit your video
You can submit a video or a playable ad. In your submission, you will also be asked to select a role that best fits your skills among the 3 below (no pressure, it’s not a definitive choice).
Marketing Developer
Make the gameplay marketable. A developer who codes and tweaks gameplay, mechanic and assets in Unity to boost the acquisition and engagement.
Marketing Artist
Turns gameplay into irresistible content. Crafts eye-catching, “juicy” videos that translate game mechanics into scroll-stopping, highly marketable ads.
Playable Ads Developer
Builds ads you can play. Combines game dev and marketing to create lightweight, interactive ad experiences in Unity that convert users before they even install.
Discover Voodoo top ads
The best performing mobile game ads are made by people who understand both creativity and data. Here's a taste of what we're looking for.

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist

Why it works
Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

Marble Sort
Made by: Marketing Developer

Why it works
Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

Mob Control
Made by: Marketing Developer

Why it works
Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

Paper.io 2
Made by: Marketing Artist

Why it works
Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

Hole.io
Made by: Marketing Artist
FAQ
Who can apply?
What kind of video should I submit?
Is there a specific style or format you're looking for?
What happens after I submit?
How long does the process take?
Ready to join us?
Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.
Ready to join us?
Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.
Ready to join us?
Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.
Ready to join us?
Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.
Services
Services
Services
Services
© 2026 Voodoo