Join our Creatives Dream Team

Voodoo is one of the world's leading mobile game publishers.
7 billion downloads, 150M+ monthly active users. We're looking for the best creative minds to join our in-house production team. No lengthy process. Just send us a video that performs.

How to join the team

Indie builders, emerging talent, and solo creators. Join a team that produces ad creatives watched by hundreds of millions of people worldwide.

Send your creative

No CV, no lengthy interviews. Your video is your application.

Video review

Your work is evaluated in less than 72h.

Meet the team

2 meetings until the job offer

Join us

On-site or remote + competitive package

How to apply?

Follow the steps and hit the button below.

STEP 2

Create your video

We give you minimal constraints on purpose. We want to see your real creative voice, not a templated execution.

Format

9:16 vertical, 15-30 seconds

On clear CTA

Download, install, or play

Platform safe

No copyrighted audio, no misleading claims

Everything else is yours

Concept, edit, hook, pacing. Surprise us.

STEP 3

Submit your video

You can submit a video or a playable ad. In your submission, you will also be asked to select a role that best fits your skills among the 3 below (no pressure, it’s not a definitive choice).

Marketing Developer

Make the gameplay marketable. A developer who codes and tweaks gameplay, mechanic and assets in Unity to boost the acquisition and engagement.

Marketing Artist

Turns gameplay into irresistible content. Crafts eye-catching, “juicy” videos that translate game mechanics into scroll-stopping, highly marketable ads.

Playable Ads Developer

Builds ads you can play. Combines game dev and marketing to create lightweight, interactive ad experiences in Unity that convert users before they even install.

Discover Voodoo top ads

The best performing mobile game ads are made by people who understand both creativity and data. Here's a taste of what we're looking for.

  • Why it works

    Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

    Marble Sort

    Made by: Marketing Developer

  • Why it works

    Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

    Mob Control

    Made by: Marketing Developer

  • Why it works

    Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

    Paper.io 2

    Made by: Marketing Artist

  • Why it works

    Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

    Hole.io

    Made by: Marketing Artist

  • Why it works

    Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

    Marble Sort

    Made by: Marketing Developer

  • Why it works

    Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

    Mob Control

    Made by: Marketing Developer

  • Why it works

    Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

    Paper.io 2

    Made by: Marketing Artist

  • Why it works

    Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

    Hole.io

    Made by: Marketing Artist

  • Why it works

    Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

    Marble Sort

    Made by: Marketing Developer

  • Why it works

    Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

    Mob Control

    Made by: Marketing Developer

  • Why it works

    Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

    Paper.io 2

    Made by: Marketing Artist

  • Why it works

    Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

    Hole.io

    Made by: Marketing Artist

  • Why it works

    Introduces green pipes and multiplier gates that don't exist in the base game, turning a straightforward sort mechanic into something that feels unpredictable and impossible to look away from. The added mystery reframes a familiar puzzle as something new.

    Marble Sort

    Made by: Marketing Developer

  • Why it works

    Completely rebuilds the environment with a dramatic level reveal and boss fights that the base game doesn't have, making the ad feel bigger in scale than what players actually download. The 3-path layout borrows directly from top-performing competitor creatives.

    Mob Control

    Made by: Marketing Developer

  • Why it works

    Swaps the usual top-down gameplay view for tight close-up recording, making the territorial conquest feel personal and tactile rather than abstract. The UGC creator framing and perfectly timed subtitles add authenticity that polished ads can't replicate.

    Paper.io 2

    Made by: Marketing Artist

  • Why it works

    Layers a hypnotic voiceover, ASMR-style audio, and precise subtitles to turn a silent mechanic into a full sensory experience. Isolating and highlighting the central absorbing element draws focus exactly where the base game never directs it.

    Hole.io

    Made by: Marketing Artist

FAQ

Who can apply?

What kind of video should I submit?

Is there a specific style or format you're looking for?

What happens after I submit?

How long does the process take?

Ready to join us?

Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.

Ready to join us?

Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.

Ready to join us?

Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.

Ready to join us?

Skip the CV. Send your best video and fast-track your way into one of the world's leading mobile game publishers.

Entertain the world

© 2026 Voodoo

Entertain the world

© 2026 Voodoo

Entertain the world

© 2026 Voodoo

© 2026 Voodoo